Episode 19 – It’s coming home, it’s coming! Football’s coming home!
After last weekend, it’s been an uphill struggle this week to recover from lost sleep. After the euphoria of last weekend and winning that craved-for cup on Sunday, I’ve certainly felt the repercussions this week.
Despite my seemingly never-ending tiredness, I’ve managed to finish up on Uncharted: Drakes Fortune and I have moved onto the second one, Uncharted 2: Among Thieves. If you’re interested in reading my thoughts on the two (soon to be four) games, check out my blog series “Uncharted Is Overrated, And What?”.
One down, three to go! That’s right, I finally finished Uncharted: Drake’s Fortune from the Nathan Drake Collection. I say ‘finally’ as if the game was a drag, which it felt like in parts but it didn’t take all that long in reality. I managed to finish the whole thing on hard in just over 6 hours. Although many may see that as a bad thing, for me, I’m happy with that. I suppose that you can forgive the game being so short because, as part of the Uncharted: Nathan Drake Collection, you’ve got three titles to play. The thought of buying this game for £40 though, on it’s own in 2007, is a frightening one. Me though? I just wanted to get it over and done with as quickly as possible.
The Nintendo Switch has been out for a while now, and I think we all appreciate just how successful it’s actually been. It was written off as a flop as soon as it was announced; not just by me, but by critics everywhere. I’ve never been so pleased to have been wrong, and although I haven’t invested in one myself yet, I’ll certainly be picking one up as soon as I have chance.
A few months ago, I wrote a now outdated post about how I’ll give the Switch a miss, or at least during its infancy. Since then, a lot has happened and there were far more launch titles than first announced; but I still stand by the prediction I made at the time:
Personally, I think this will be the final console Nintendo release and that’s a real shame. My true fear is that their focus will quickly turn to mobile and tablet applications, it seems inevitable. I wrote a piece asking the question “Is portable gaming dying?” just before Christmas, and the answer is a depressing “Yes”.
Video games are an art form unlike any other – while movies, TV, music and even canvas paintings are all different, worthwhile ways for artists to express bold ideas and inspire people, they simply cannot have the same power as a video game for one simple reason: video games let you be a key part of the art. They’re interactive, allowing for immersive experiences where you personally become an internal piece of the game. And, as such, they can be profoundly impactful or emotional experiences, particularly in the last decade or so where gameplay and graphics have evolved to do more than simple movement mechanics and storytelling methods that were accessible when video games were in their earlier adoptions.
I stumbled upon this intriguing r/AskReddit thread that posed the question: What is one moment from a game that you’ll remember forever?
Episode 18 – Championes! Ole! Ole! Ole!
It’s been a torrid time for gaming news this week. Square Enix have given IO Interactive, the studio responsible for the greatly loved Hitman games, the boot. Square initially assumed ownership of IO when it bought Eidos Interactive, IO’s parent company. But in a statement released on Friday, the Japanese publisher says “to maximise player satisfaction as well as market potential going forward”, they have “regrettably decided to withdraw from the business of IO INTERACTIVE”. “As a result of this the Company started discussions with potential new investors and is currently in negotiations to secure this investment”, Square’s statement adds. “Whilst there can be no guarantees that the negotiations will be concluded successfully, they are being explored since this is in the best interests of our shareholders, the studio and the industry as a whole.” It’s unclear what this means exactly for the Danish studio and its staff, who aside from Hitman have also been responsible for Kane & Lynch and the criminally underrated Mini Ninjas, though it certainly suggests that Square is in the process of entertaining offers for the sale of IO. It also doesn’t explain what happens to the Hitman IP once the two companies split, or what the future holds for Hitman‘s new seasonal release model.
Alan Wake‘s journey through the night is going dark. Developer Remedy Entertainment revealed that the game will be removed from all physical and digital retail channels as of Monday, May 15 due to expiring music license rights. Remedy’s planning a special 90-percent off Steam sale starting on Saturday so as many latecomers as possible can start hoarding batteries and blasting shadow zombies.